Vol.8, No.4
- Cover Page
- Table of Contents
- The Influence of Game Components on Motivation and Immersion of Middle-Aged People: Focusing on Pokemon Go
- A Study on the Influence of Container Terminal Information Quality on the Reuse Intention
- Relationship between Corporate Image, Brand Awareness, and Purchase Intention according to Sports Sponsorship
- Real Earnings Management in Korean Family Firms
- Effecting System Quality Factors on Purchase Intention of Internet Insurance
- Effects of Blended Learning on Nursing Students’ Clinical Competence, Clinical Judgment, and Skill Performance Ability
- A Study on the Design Strategy of Museum Cultural and Creative Products from the Perspective of Cultural Symbols - An Example of the Clay Figurine Museum in China
- Effects of Empowerment Education Program on Happiness, Interpersonal Competence and Confidence of Elderly People
- Analysis of Health Promotion Behaviors according to Physical Activity Participation Patterns of Physically Handicapped People: Application and Supplementation of Health Belief Model
- The Effects of Academic Stress, Empathic Ability, and Meaning in Life on the Happiness of College Students
- A Study on the High School Credit Recognition Process for Out-of-School Learning Experience
- Analysis of the Process-based Assessment Plan for Small Elementary School English Language Department
- Practice Teaching Experience of Prospective Korean Language Teachers
- Copyright